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Bandit Captain

CR 2 · Medium or Small Humanoid · SRD 5.2.1 p. 261

Medium or Small Humanoid, Neutral

AC 15·Initiative +3 (13)

HP 52 (8d8 + 16)

Speed 30 ft.

Str
15
+2/+4
Dex
16
+3/+5
Con
14
+2/+2
Int
14
+2/+2
Wis
11
+0/+2
Cha
14
+2/+2

Skills Athletics +4, Deception +4

Gear Pistol, Scimitar, Studded Leather Armor

Senses Passive Perception 10

Languages Common, Thieves’ Cant

CR 2 (XP 450; PB +2)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.