Example collections
See how collections, stacks, and cards fit together. Open an example and try anything: expand cards, drag them between stacks, add new ones. Changes aren’t saved — use Save a copy to keep one as your own.
Adventuring Party (example)
Three level 1 characters, one stack each: species, background, class, feats, spells, and gear.
4 stacks · 39 cards
The Old Mine (example)
A short adventure: one stack per encounter, with monsters and loot.
4 stacks · 12 cards
Dungeon Crawl Rules (example)
Rules to keep at hand while exploring a dungeon, grouped by situation.
4 stacks · 20 cards
Session Zero (example)
Character creation, step by step: the rules, then the choices for each step.
6 stacks · 34 cards
Shopping Trip (example)
A trip to market: one stack per shop, with quantities and notes on who it’s for.
4 stacks · 16 cards
Wild Shape Field Guide (example)
A druid’s beast forms, grouped by the druid level that unlocks them.
4 stacks · 24 cards
The Lich’s Spirit Jar (example)
One villain prepared in depth: stat block, every spell, minions, and treasure.
5 stacks · 27 cards
Innate Magic (example)
Spells that elves, gnomes, and tieflings get from their species, lineage by lineage.
3 stacks · 26 cards
Chromatic Dragons Compared (example)
The five chromatic dragons at every age, side by side.
5 stacks · 21 cards
Mysterious Deck (example)
A magic deck as custom cards: drag each one into “Drawn” as players draw it.
3 stacks · 15 cards
Cursed & Weird Items (example)
Cursed and unpredictable magic items, with the rules for curses.
4 stacks · 16 cards
Summoner’s Circle (example)
Summoning spells and what they bring: familiars, steeds, and spirits.
3 stacks · 22 cards