srd.cards

Crocodile

CR 1/2 · Large Beast · SRD 5.2.1 p. 347

Large Beast, Unaligned

AC 12·Initiative +0 (10)

HP 13 (2d10 + 2)

Speed 20 ft., Swim 30 ft.

Str
15
+2/+2
Dex
10
+0/+0
Con
13
+1/+3
Int
2
−4/−4
Wis
10
+0/+0
Cha
5
−3/−3

Skills Stealth +2

Senses Passive Perception 10

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.