Cultist Fanatic
CR 2 · Medium or Small Humanoid · SRD 5.2.1 p. 278
Medium or Small Humanoid, Neutral
AC 13·Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
Str
11
+0/+0
Dex
14
+2/+2
Con
12
+1/+1
Int
10
+0/+0
Wis
14
+2/+4
Cha
13
+1/+1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.