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Elephant

CR 4 · Huge Beast · SRD 5.2.1 p. 348

Huge Beast, Unaligned

AC 12·Initiative −1 (9)

HP 76 (8d12 + 24)

Speed 40 ft.

Str
22
+6/+6
Dex
9
−1/−1
Con
17
+3/+3
Int
3
−4/−4
Wis
11
+0/+0
Cha
6
−2/−2

Senses Passive Perception 10

Languages None

CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. . Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.