Elephant
CR 4 · Huge Beast · SRD 5.2.1 p. 348
Huge Beast, Unaligned
AC 12·Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
Str
22
+6/+6
Dex
9
−1/−1
Con
17
+3/+3
Int
3
−4/−4
Wis
11
+0/+0
Cha
6
−2/−2
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. . Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.