Giant Seahorse
CR 1/2 · Large Beast · SRD 5.2.1 p. 353
Large Beast, Unaligned
AC 14·Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
Str
15
+2/+2
Dex
12
+1/+1
Con
11
+0/+0
Int
2
−4/−4
Wis
12
+1/+1
Cha
5
−3/−3
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.