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Giant Seahorse

CR 1/2 · Large Beast · SRD 5.2.1 p. 353

Large Beast, Unaligned

AC 14·Initiative +1 (11)

HP 16 (3d10)

Speed 5 ft., Swim 40 ft.

Str
15
+2/+2
Dex
12
+1/+1
Con
11
+0/+0
Int
2
−4/−4
Wis
12
+1/+1
Cha
5
−3/−3

Senses Passive Perception 11

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.