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Gnoll Warrior

CR 1/2 · Medium Fiend · SRD 5.2.1 p. 289

Medium Fiend, Chaotic Evil

AC 15·Initiative +1 (11)

HP 27 (6d8)

Speed 30 ft.

Str
14
+2/+2
Dex
12
+1/+1
Con
11
+0/+0
Int
6
−2/−2
Wis
10
+0/+0
Cha
7
−2/−2

Senses Darkvision 60 ft.; Passive Perception 10

Languages Gnoll

CR 1/2 (XP 100; PB +2)

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.