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Hobgoblin Warrior

CR 1/2 · Medium Fey (Goblinoid) · SRD 5.2.1 p. 298

Medium Fey (Goblinoid), Lawful Evil

AC 18·Initiative +3 (13)

HP 11 (2d8 + 2)

Speed 30 ft.

Str
13
+1/+1
Dex
12
+1/+1
Con
12
+1/+1
Int
10
+0/+0
Wis
10
+0/+0
Cha
9
−1/−1

Gear Half Plate Armor, Longbow, Longsword, Shield

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common, Goblin

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.