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Knight

CR 3 · Medium or Small Humanoid · SRD 5.2.1 p. 302

Medium or Small Humanoid, Neutral

AC 18·Initiative +0 (10)

HP 52 (8d8 + 16)

Speed 30 ft.

Str
16
+3/+3
Dex
11
+0/+0
Con
14
+2/+4
Int
11
+0/+0
Wis
11
+0/+2
Cha
15
+2/+2

Immunities Frightened

Gear Greatsword, Heavy Crossbow, Plate Armor

Senses Passive Perception 10

Languages Common plus one other language

CR 3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.