Merfolk Skirmisher
CR 1/8 · Medium Elemental · SRD 5.2.1 p. 308
Medium Elemental, Neutral
AC 11·Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
Str
10
+0/+0
Dex
13
+1/+1
Con
12
+1/+1
Int
11
+0/+0
Wis
14
+2/+2
Cha
12
+1/+1
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.