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Minotaur of Baphomet

CR 3 · Large Monstrosity · SRD 5.2.1 p. 309

Large Monstrosity, Chaotic Evil

AC 14·Initiative +0 (10)

HP 85 (10d10 + 30)

Speed 40 ft.

Str
18
+4/+4
Dex
11
+0/+0
Con
16
+3/+3
Int
6
−2/−2
Wis
16
+3/+3
Cha
9
−1/−1

Skills Perception +7, Survival +7

Senses Darkvision 60 ft.; Passive Perception 17

Languages Abyssal

CR 3 (XP 700; PB +2)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.