Reef Shark
CR 1/2 · Medium Beast · SRD 5.2.1 p. 360
Medium Beast, Unaligned
AC 12·Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 5 ft., Swim 30 ft.
Str
14
+2/+2
Dex
15
+2/+2
Con
13
+1/+1
Int
1
−5/−5
Wis
10
+0/+0
Cha
4
−3/−3
Skills Perception +2
Senses Blindsight 30 ft.; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.