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Reef Shark

CR 1/2 · Medium Beast · SRD 5.2.1 p. 360

Medium Beast, Unaligned

AC 12·Initiative +2 (12)

HP 22 (4d8 + 4)

Speed 5 ft., Swim 30 ft.

Str
14
+2/+2
Dex
15
+2/+2
Con
13
+1/+1
Int
1
−5/−5
Wis
10
+0/+0
Cha
4
−3/−3

Skills Perception +2

Senses Blindsight 30 ft.; Passive Perception 12

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.