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Winter Wolf

CR 3 · Large Monstrosity · SRD 5.2.1 p. 342

Large Monstrosity, Neutral Evil

AC 13·Initiative +1 (11)

HP 75 (10d10 + 20)

Speed 50 ft.

Str
18
+4/+4
Dex
13
+1/+1
Con
14
+2/+2
Int
7
−2/−2
Wis
12
+1/+1
Cha
8
−1/−1

Skills Perception +5, Stealth +5

Immunities Cold

Senses Passive Perception 15

Languages Common, Giant

CR 3 (XP 700; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.