Rules
System Reference Document 5.2.1 · 286 entries
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“The Next Dawn”Magic ItemsAbility CheckRules GlossaryAbility ChecksPlaying the Game › D20 TestsAbility Score and ModifierRules GlossaryAbility ScoresMonsters › Parts of a Stat BlockActionRules GlossaryActionsPlaying the GameActionsMonsters › Parts of a Stat BlockActivating a Magic ItemMagic ItemsAdvantageRules GlossaryAdvantage/DisadvantagePlaying the Game › D20 TestsAdventureRules GlossaryAdventuring GearEquipmentAlignmentRules GlossaryAlignmentMonsters › Parts of a Stat BlockAllyRules GlossaryAmmunitionWeapon PropertyArea of EffectRules GlossaryArmorEquipmentArmor ClassRules GlossaryArmor ClassMonsters › Parts of a Stat BlockArmor TrainingRules GlossaryArmor TrainingEquipment › ArmorArtisan’s ToolsEquipment › ToolsAttackRules Glossary · ActionAttack RollRules GlossaryAttack RollsPlaying the Game › D20 TestsAttitudeRules GlossaryAttunementRules GlossaryAttunementEquipment › Magic ItemsBardingEquipment › Mounts and VehiclesBlindsightRules GlossaryBloodiedRules GlossaryBonus ActionRules GlossaryBonus ActionMonsters › Parts of a Stat BlockBreaking ObjectsRules GlossaryBrewing Potions of HealingEquipmentBright LightRules GlossaryBurningRules Glossary · HazardBurrow SpeedRules GlossaryCampaignRules GlossaryCantripRules GlossaryCarrying CapacityRules GlossaryCasting SpellsSpellsCasting TimeSpells › Casting SpellsChallenge RatingRules GlossaryChallenge RatingMonsters › Parts of a Stat BlockCharacter BackgroundsCharacter OriginsCharacter SheetRules GlossaryCharacter SpeciesCharacter OriginsChoose a Character SheetCharacter CreationClass Spell ListsSpells › Casting SpellsCleaveMastery PropertyClimb SpeedRules GlossaryClimbingRules GlossaryCoinsEquipmentCombatPlaying the GameCombat EncountersGameplay ToolboxComponentsSpells › Casting SpellsConcentrationRules GlossaryConditionRules GlossaryConeRules Glossary · Area of EffectCoverRules GlossaryCoverPlaying the Game › CombatCrafting Magic ItemsMagic ItemsCrafting Nonmagical ItemsEquipmentCrawlingRules GlossaryCreate Your CharacterCharacter CreationCreating a BackgroundGameplay ToolboxCreatureRules GlossaryCreature TypeRules GlossaryCreature TypeMonsters › Parts of a Stat BlockCritical HitRules GlossaryCritical HitsPlaying the Game › Damage and HealingCubeRules Glossary · Area of EffectCursed ItemsMagic ItemsCursesRules GlossaryCursesGameplay Toolbox › Curses and Magical ContagionsCurses and Magical ContagionsGameplay ToolboxCylinderRules Glossary · Area of EffectD20 TestRules GlossaryD20 TestsPlaying the GameDamageRules GlossaryDamage and HealingPlaying the GameDamage RollRules GlossaryDamage RollsPlaying the Game › Damage and HealingDamage ThresholdRules GlossaryDamage TypesRules GlossaryDamage TypesPlaying the Game › Damage and HealingDarknessRules GlossaryDarkvisionRules GlossaryDashRules Glossary · ActionDeadRules GlossaryDeath Saving ThrowRules GlossaryDehydrationRules Glossary · HazardDifficult TerrainRules GlossaryDifficulty ClassRules GlossaryDim LightRules GlossaryDisadvantageRules GlossaryDisengageRules Glossary · ActionDodgeRules Glossary · ActionDropping to 0 Hit PointsPlaying the Game › Damage and HealingDurationSpells › Casting SpellsEffectsSpells › Casting SpellsEmanationRules Glossary · Area of EffectEncounterRules GlossaryEnemyRules GlossaryEnvironmental EffectsGameplay ToolboxExample TrapsGameplay Toolbox › TrapsExperience PointsRules GlossaryExpertiseRules GlossaryExplorationPlaying the GameFallingRules Glossary · HazardFear and Mental StressGameplay ToolboxFeat DescriptionsFeatsFinesseWeapon PropertyFly SpeedRules GlossaryFlyingRules GlossaryFood, Drink, and LodgingEquipmentFriendlyRules Glossary · AttitudeGaining SpellsSpellsGearMonsters › Parts of a Stat BlockGrapplingRules GlossaryGrazeMastery PropertyHazardRules GlossaryHealingRules GlossaryHealingPlaying the Game › Damage and HealingHeavily ObscuredRules GlossaryHeavyWeapon PropertyHelpRules Glossary · ActionHeroic InspirationRules GlossaryHideRules Glossary · ActionHigh JumpRules GlossaryHirelingsEquipmentHit Point DiceRules GlossaryHit PointsRules GlossaryHit PointsPlaying the Game › Damage and HealingHit PointsMonsters › Parts of a Stat BlockHostileRules Glossary · AttitudeHoverRules GlossaryIdentifying a Magic ItemEquipment › Magic ItemsIllusionsRules GlossaryImmunitiesMonsters › Parts of a Stat BlockImmunityRules GlossaryImmunityPlaying the Game › Damage and HealingImprovised WeaponsRules GlossaryImprovised WeaponsEquipment › Weapons › PropertiesIndifferentRules Glossary · AttitudeInfluenceRules Glossary · ActionInitiativeRules GlossaryInitiativeMonsters › Parts of a Stat BlockJumpingRules GlossaryKnocking Out a CreatureRules GlossaryLanguagesMonsters › Parts of a Stat BlockLarge VehiclesEquipment › Mounts and VehiclesLegendary ActionsMonsters › Parts of a Stat BlockLevel AdvancementCharacter CreationLifestyle ExpensesEquipmentLightWeapon PropertyLightly ObscuredRules GlossaryLimited UsageMonsters › Parts of a Stat BlockLineRules Glossary · Area of EffectLoadingWeapon PropertyLong JumpRules GlossaryLong RestRules GlossaryMagicRules Glossary · ActionMagic Item CategoriesMagic ItemsMagic Item RarityMagic ItemsMagic Item ResilienceMagic ItemsMagic ItemsEquipmentMagical ContagionsGameplay Toolbox › Curses and Magical ContagionsMagical EffectRules GlossaryMaking an AttackPlaying the Game › CombatMalnutritionRules Glossary · HazardMastery PropertiesEquipment › WeaponsMelee AttacksPlaying the Game › CombatMonsterRules GlossaryMounted CombatPlaying the Game › CombatMounts and CargoEquipment › Mounts and VehiclesMounts and VehiclesEquipmentMovement and PositionPlaying the Game › CombatMulticlassingCharacter CreationNickMastery PropertyNonplayer CharacterRules GlossaryObjectRules GlossaryOccupied SpaceRules GlossaryOne at a TimeEquipment › ArmorOpportunity AttacksRules GlossaryParts of a Stat BlockMonstersParts of a TrapGameplay Toolbox › TrapsPassive PerceptionRules GlossaryPer DayRules GlossaryPlayer CharacterRules GlossaryPoisonGameplay ToolboxPossessionRules GlossaryProficiencyRules GlossaryProficiencyPlaying the GamePropertiesEquipment › WeaponsPushMastery PropertyRangeWeapon PropertyRangeSpells › Casting SpellsRanged AttacksPlaying the Game › CombatReachRules GlossaryReachWeapon PropertyReactionRules GlossaryReactionsMonsters › Parts of a Stat BlockReadyRules Glossary · ActionResistanceRules GlossaryResistance and VulnerabilityPlaying the Game › Damage and HealingResistances and VulnerabilitiesMonsters › Parts of a Stat BlockRhythm of PlayPlaying the GameRitualRules GlossaryRound DownRules GlossarySaddlesEquipment › Mounts and VehiclesSapMastery PropertySaveRules GlossarySaving ThrowRules GlossarySaving ThrowsPlaying the Game › D20 TestsSaving Throws and DamagePlaying the Game › Damage and HealingSchool of MagicSpells › Casting SpellsScribing Spell ScrollsEquipmentSearchRules Glossary · ActionSelling EquipmentEquipmentSensesMonsters › Parts of a Stat BlockSentient Magic ItemsMagic ItemsShape-ShiftingRules GlossaryShort RestRules GlossarySimultaneous EffectsRules GlossarySizeRules GlossarySizeMonsters › Parts of a Stat BlockSkillRules GlossarySkillsMonsters › Parts of a Stat BlockSlowMastery PropertySocial InteractionPlaying the GameSpeedRules GlossarySpeedMonsters › Parts of a Stat BlockSpellRules GlossarySpell AttackRules GlossarySpell LevelSpells › Casting SpellsSpellcastingEquipmentSpellcasting FocusRules GlossarySphereRules Glossary · Area of EffectStableRules GlossaryStarting at Higher LevelsCharacter CreationStat BlockRules GlossaryStat Block OverviewMonstersStep 1: Choose ClassCharacter Creation › Create Your CharacterStep 2: Character OriginCharacter Creation › Create Your CharacterStep 3: Ability ScoresCharacter Creation › Create Your CharacterStep 4: AlignmentCharacter Creation › Create Your CharacterStep 5: Character Creation DetailsCharacter Creation › Create Your CharacterStudyRules Glossary · ActionSuffocationRules Glossary · HazardSurpriseRules GlossarySwim SpeedRules GlossarySwimmingRules GlossaryTargetRules GlossaryTelepathyRules GlossaryTeleportationRules GlossaryTemporary Hit PointsRules GlossaryTemporary Hit PointsPlaying the Game › Damage and HealingThe Order of CombatPlaying the Game › CombatThe Six AbilitiesPlaying the GameThrownWeapon PropertyTool ProficiencyEquipment › ToolsToolsEquipmentToppleMastery PropertyTraitsMonsters › Parts of a Stat BlockTrapsGameplay ToolboxTravel PaceGameplay ToolboxTremorsenseRules GlossaryTrinketsCharacter CreationTruesightRules GlossaryTwo-HandedWeapon PropertyUnarmed StrikeRules GlossaryUnderwater CombatPlaying the Game › CombatUnoccupied SpaceRules GlossaryUtilizeRules Glossary · ActionVersatileWeapon PropertyVexMastery PropertyVulnerabilityRules GlossaryWeaponRules GlossaryWeapon AttackRules GlossaryWeapon ProficiencyEquipment › WeaponsWeaponsEquipmentWearing and Wielding ItemsEquipment › Magic Items